IB Design · Middle Years Program

DESIGN
RUBE GOLDBERG
CHALLENGE

Can you engineer a chain-reaction machine that runs for 30 seconds and completes a task — without a single volt of electricity? You'll think, plan, build, and test — just like a real engineer.

RAMP DOMINOES LEVER PULLEY TASK! ← TRIGGER · 30+ SECONDS · TASK COMPLETE → 📋 Resources Here
30sec
Minimum Run Time
1
Task To Complete
0
Electric Parts Allowed
Your Mission

What you'll do in this project

🔍

Investigate

Research simple machines and chain reactions. Study real-world contraptions and how energy moves from one stage to the next.

✏️

Plan

Design your own machine. Sketch every stage, label the mechanisms, and choose the task it will complete.

🔨

Create

Build your machine with materials from home — no electric parts. Test each stage and document every step.

📊

Evaluate

Time it, watch it run, reflect on what worked and what you'd improve next time.

The Four Criteria

Click to jump to any section

🧠 Think Like an Engineer

There is no single correct answer to this challenge. Reliable machines come from careful planning, creative thinking, and a lot of testing.

Real engineers test, fail, adjust, and improve. That process is the work — not just the finished machine.

Explore More Challenges

More IB MYP Design projects from Socratic Shrake

Criterion A
INVESTIGATE

Before you build anything, you need to understand the problem. Engineers don't start by building — they start by asking questions and learning from existing designs.

A

🎯 The Problem

You are designing a Rube Goldberg machine that must run continuously for at least 30 seconds after being triggered, and end by completing one simple, real task. No electric or battery-powered parts are allowed — every stage must run on gravity, springs, rolling, or other mechanical energy. To succeed, you need to understand how chain reactions work and why some machines are more reliable than others.

What You Need to Do

Two tasks for Criterion A

01

Research Chain-Reaction Machines

Explore the resources below and take notes on what you find. Focus on these four big ideas:

  • Simple Machines — Levers, inclined planes, pulleys, wheels & axles, wedges, and screws all move force differently. Which ones can you combine into a chain reaction?
  • Energy Transfer — Every stage must hand off enough energy to trigger the next one. How does potential energy become kinetic energy as your machine runs?
  • Reliability & Redundancy — A 30-second machine only works if every single stage fires every single time. Look for ways to build in backups so one wobble doesn't end the run.
  • Real-World Examples — Look at classic Rube Goldberg cartoons, music-video contraptions, and marble-run machines. How does each one keep the reaction going?
Simple Machines

Study these four building blocks — which will YOU combine?

Why Chain Reactions Work

The physics behind every stage handoff

02

Sketch Two Real Machines

Choose two real Rube Goldberg machines you've researched (cartoons, videos, or contests) and sketch them by hand. Each sketch should:

  • Show the overall flow of stages clearly
  • Include the simple machines used (lever, ramp, pulley, etc.)
  • Be labeled with the machine's task and the mechanisms used
  • Include one sentence explaining why you think it's reliable
Resources

Use these to fuel your research

💡 Research Questions to Answer in Your Slideshow

1. What are the six simple machines, and how does each one move or redirect force?
2. How does potential energy become kinetic energy as a chain reaction runs?
3. What makes one stage reliably trigger the next — and what makes it fail?
4. Based on your research, which mechanisms will YOU use — and why?

📋 For Your Slideshow

Complete Slides 3 and 4 in your student slideshow:

① Use your research notes to answer the 4 questions above — write like you know how!

② Include TWO sketch drawings of two different real Rube Goldberg machines. Don't forget to title your sketches.

Slide 3 — Research Answers Slide 4 — Machine Sketches
Criterion B
PLAN YOUR
MACHINE

Engineers don't build right away. They plan first. A strong plan helps prevent stalled stages and leads to a machine that runs all the way through.

B

🎯 Your Goal

Design a Rube Goldberg machine, built only from non-electric materials you bring from home, that runs for at least 30 seconds after being triggered and ends by completing one simple task. Your plan should show clearly how each stage will reliably trigger the next.

Example: Stage Flow

Use this as inspiration for your own sketch

What You Need to Do

Three tasks for Criterion B

01

Choose Your Task & Mechanisms

Think about everything you learned in Criterion A and decide on your approach:

  • What simple task will your machine complete at the end? (ring a bell, pop a balloon, water a plant, turn a page, close a door...)
  • Which simple machines will you use at each stage, and in what order?
  • Where will the energy come from — gravity, a stretched rubber band, a released spring?
02

Create a Detailed Sketch

Draw your machine design by hand. Your sketch must include:

  • The full flow of the machine from trigger to task, in order
  • Labels for each stage and the simple machine it uses
  • Arrows showing the direction energy travels between stages
  • Marks showing where you'll add backups in case a stage misfires

Your sketch doesn't need to be perfect — it just needs to clearly show your idea.

03

Write Step-by-Step Build & Trigger Instructions

Before you start building, write out your plan like a recipe. This should include:

  • The order in which you'll build and test each stage
  • The materials you'll use for each stage — and a backup in case one isn't available
  • How each stage physically triggers the next one
  • What you'll do if a stage doesn't fire reliably in testing
⛰️

Use Gravity Wisely

Height is free energy. Start high stages early so falling and rolling can power the stages that follow.

🔁

Keep It Reliable

Build in backups. If one marble misses, does the whole run stop? Design for second chances.

📍

Plan Your Triggers

Machines most often fail where one stage meets the next. Think carefully about contact points.

⏱️

Think About Timing

Thirty seconds is longer than it sounds. Plan pacing — some stages should stretch the time, not just speed through it.

📋 For Your Slideshow

Complete Slides 5 and 6 in your student slideshow:

① Your step-by-step build and trigger instructions (both partners contribute).

② Detailed sketches of your machine design — full stage flow and a trigger closeup.

Slide 5 — Build Instructions Slide 6 — Design Sketches
Criterion C
BUILD &
CREATE

Now it's time to turn your plan into a real machine. Follow your design, make smart adjustments, and document every step of the way.

C

🎯 Your Goal

Build your machine using non-electric materials you bring from home. Follow your design sketch as closely as possible, but make smart changes if a stage isn't firing reliably — and note what you changed and why.

The Three Build Stages

You'll photograph your machine at each of these moments

Building Tips

Work smart, not just hard

01

Follow Your Plan — But Test Constantly

Use your Criterion B sketch as your guide, but build and test one stage at a time before connecting it to the next. If you deviate from the plan, make a quick note of what changed and why — this is valuable data for your Evaluate section.

02

Work Carefully & Together

  • Use materials wisely — plan for enough for the whole run
  • Focus on clean, dependable contact points between stages
  • Let glue or tape set fully before testing a connected stage
  • Work together — communicate with your partner
  • No electric parts of any kind — if it needs a battery, redesign it
03

Document Your Progress

Take photos at three key stages of your build:

  • 📸 Beginning — your first 2–3 stages set up and tested
  • 📸 Middle — halfway through, stages connected and running
  • 📸 Finished — your completed machine before the timed test
04

Substitute Smart & Decorate 🎨

If a material you planned for isn't available, swap in something similar that does the same job — and note the substitution and why it still works. Then make your machine yours: decorate it, name it, give it personality.

🔧 If a Stage Won't Trigger Reliably...

That's engineering! If a domino keeps missing, a ramp is too slow, or a lever won't tip — don't panic. Adjust spacing, add weight, shorten the gap, and note what you changed. Problem-solving under constraints is exactly what this project is about.

📋 For Your Slideshow

Complete Slides 7 and 8 in your student slideshow:

① Photos of the three building stages (beginning, middle, finished).

② A final glamour shot of your decorated machine, ready for testing!

Slide 7 — Build Photos Slide 8 — Finished Machine
Criterion D
TEST &
EVALUATE

Engineers don't stop after building. They test, analyze, and think about how they could improve. Now it's your turn.

D
30sec
Did it run?
Task completed?
0
Electric parts used?
How the Test Works

What you'll be watching for during the timed run

What to Do

Four parts to your evaluation

01

Test Your Machine

Trigger your machine and time the full run. As it runs, observe carefully:

  • How long it ran before completing the task
  • Where it hesitated, stalled, or needed a nudge first try
  • How consistent it was across multiple runs
02

Record Your Results

Write down the facts from your test:

  • The total run time, from trigger to task completion
  • Whether it met the 30-second goal and completed the task (yes or no)
  • What happened during the test — describe it like a scientist
03

Analyze Your Design

Compare your original plan to what you actually built and how it performed:

  • What worked well in your design?
  • Which stages were the most reliable?
  • Which stages were the weakest — and why do you think that happened?
04

What Would You Improve?

Engineers are always improving. If you built it again:

  • What specific changes would you make to the design?
  • How would those changes make the machine more reliable?
  • What's the most important thing you learned from this whole experience?

💡 Didn't Hit 30 Seconds or Finish the Task?

That's okay — and it's actually great data. A machine that stalled at stage four taught you something a perfect run couldn't. Write honestly about what happened, why you think it happened, and what you'd do differently. That kind of reflection is exactly what Criterion D is looking for.

📋 For Your Slideshow

Complete Slides 9, 10, and 11 in your student slideshow:

① A video of your machine's timed run (film it!).

② A list of improvements — there's always room to grow.

③ A written reflection — at least one full paragraph in your own words.

Slide 9 — Test Video Slide 10 — Improvements Slide 11 — Reflection
Reference
KEY
VOCAB

Know the language of engineering. These terms will come up as you research, plan, build, and evaluate.

V
Engineering Terms

Vocabulary for the Rube Goldberg Challenge

Chain Reaction
A sequence of events where each one triggers the next, without any outside help once it starts.
Simple Machine
A basic mechanical device that changes the direction or amount of force. The six types are the lever, wheel & axle, pulley, inclined plane, wedge, and screw.
Lever
A rigid bar that pivots on a fixed point (the fulcrum) to lift or move a load.
Inclined Plane
A sloped surface, like a ramp, that lets gravity turn height into motion.
Pulley
A wheel with a rope or string over it, used to redirect a pulling force — often to lift something.
Wheel & Axle
A wheel attached to a rod (axle) so that turning one turns the other, multiplying force or speed.
Potential Energy
Stored energy, based on position or tension — like a ball at the top of a ramp or a stretched rubber band.
Kinetic Energy
The energy of motion. Potential energy converts to kinetic energy the moment something starts moving.
Energy Transfer
How energy moves from one stage of a machine to the next — for example, a rolling ball tipping over a lever.
Trigger
The action or push that starts a machine's chain reaction, and the point where each new stage begins.
Redundancy
A built-in backup so a machine still works even if one part doesn't fire perfectly the first time.
Friction
A force that resists motion between two surfaces. Too much friction can stall a stage before it reaches the next.
Reference
RULES &
MATERIALS

Engineers often work within strict constraints. Part of the challenge is using what you have on hand, wisely and creatively.

R
Bring Your Own Materials

There's no fixed kit — gather these categories from home or the recycling bin

📦
Structural
Cardboard, boxes, books, tubes
🔵
Motion
Marbles, balls, dominoes, toy cars
🧵
Connectors
String, tape, rulers, tracks
🔔
Trigger & Finish
Cups, bells, spoons, balloons

⚠️ Important

No motors, batteries, circuits, or app/remote-controlled parts of any kind. Power must come only from gravity, springs, rolling, tipping, or other mechanical energy. If a material you planned isn't available, substitute something similar that does the same job — and explain your substitution in your slideshow.

The Challenge Rules

Your machine must meet all three requirements

⏱️

Run 30+ Seconds

From the first trigger to task completion, the chain reaction must keep going for at least 30 seconds without anyone touching it.

Complete One Task

The final stage must accomplish a simple, real task — ring a bell, pop a balloon, water a plant, turn a page, and so on.

🚫

Zero Electric Parts

No motors, batteries, circuits, or remote controls anywhere in the machine — mechanical energy only.

🏆 Remember

A machine that runs the full 30 seconds, completes its task, and is beautifully designed is always better than one that just barely limps across the finish line. Aim high — your machine could end up in the Hall of Fame!

Assessment Tool
IB DESIGN
RUBRIC

Click a level for each criterion to calculate your score. Each criterion is worth 1–8 marks. Total is out of 32.

Criterion A
/ 8
Criterion B
/ 8
Criterion C
/ 8
Criterion D
/ 8
Total
/ 32
A
Criterion A — Investigate
Research · problem definition · analysis
/ 8
Assessed via student slideshow — Slides 3 & 4
B
Criterion B — Plan
Stage-flow sketches · labeled mechanisms · build instructions
/ 8
C
Criterion C — Create
Construction · documentation · problem-solving
/ 8
D
Criterion D — Evaluate
Testing · analysis · reflection · improvements
/ 8
Grade boundary reference
1–8
Grade 1–2
9–14
Grade 3–4
15–22
Grade 5–6
23–32
Grade 7
Interactive Tool
MACHINE
LAB

Build a chain reaction using only simple machines. Pick a material for each stage, then run it and see if you can beat the 30-second target — without anything breaking.

🎮 How To Use The Lab

1. Click a simple machine below, then click a stage in your chain to place it there.
2. Click a material, then click a stage to set what it's made of. Materials change speed and reliability.
3. Use + / − Stage to change how many links are in your chain.
4. Hit ▶ Run Machine and watch the timer. Every machine and material combo has its own speed and its own chance of holding up under pressure!

1. Choose Your Simple Machines

Click one, then click a stage below to place it

2. Choose Your Materials

Click one, then click a stage to apply it — you can bring your own, just like the real challenge

3. Build Your Chain Reaction

Click an empty stage while a machine and/or material is selected above

0.0s
Estimated Time
30s
Target Run Time
Est. Success Chance

💡 Why This Matters

Sturdier materials (like metal) are more reliable but slower. Slippery, light materials (like plastic) are fast but less predictable. Real Rube Goldberg builders make this exact trade-off — that's why redundancy and testing matter so much in Criterion C and D.